Oxygen by ShadowK.

"Self-respect is to the soul as oxygen is to the body. Deprive a
person of oxygen, and you kill his body; deprive him of self-respect
and you kill his spirit."

- Thomas S. Szasz

(press any key to continue)

Is sound enabled on your machine?

(please type yes or no) > no

It's been a long day of squeezing and squirming through the corridors of the Aegis mining station. After four conduit repairs, three data integrity checks and a host of valve replacements, you're ready for a shower. It's work like this that could earn you a promotion...

BANG!

Suddenly, the station is rocked by an explosion.

It knocks you off your feet and nearly down a jefferies tube, but you barely manage to hold on. Your toolbox slides into the tube and crashes 20 feet below. The sound echoes all around you, and then there is only dead silence.

What the hell happened? Your thoughts turn to the striking miners, or turncoats as the Captain calls them. They had shut themselves off in the south wing two weeks ago, determined not to drill one more cent of ore until their terms were met: higher wages, reasonable working hours, more reliable drill suits.

The Captain didn't bend, of course, and with the guile sure to win him a pay raise he shut the pressure hatches to the entire area. The 58 workers would be completely isolated until the Empire sent in their negotiating squad, along with a replacement team.

But what were the strikers trying to do, blow up the station? Something isn't right.

You tuck in your technician uniform and take a breath. The Galactic Empire trained you to remain calm in crisis situations like this.

From somewhere below, you hear the hiss of steam as a pipe bursts. It's gonna be a long night.

(press any key to continue)

Oxygen
A Game of Survival by Benjamin Sokal
Release 1 / Serial number 100930 / Inform 7 build 6E72 (I6/v6.31 lib 6/12N)

[ First-time players may type "about" ]

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is closed, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment, however there is an outlet nearby.

A screwdriver lies on the ground.

> i
You are carrying:
some work gloves (being worn)
a small black card
a piece of Oxium gum

"...explosion in the service module! Damage reports coming in. Emergency crews please report..."

The voice of the Chief of Operations emits from the static of your radio, which you realize has fallen down the jefferies tube along with most of your tools.

> x me
Your badge reads "Zanders", but the guys call you corndog. Actually they used to call you corndog. Ever since you made the mistake of divulging your ambitions for a promotion, you're now captain corndog.

"This is Comp Squad. Backup systems coming online."

"Comp, we aren't getting any diagnostic readings from the oxygen generators. Did you say backups were online?"

> d
You begin to climb down the tube, relieved to be vertical at least. But you quickly realize that you're not going anywhere. A pipe has exploded, sending scalding orange steam across the tube a few feet below your junction.

You return to the cramped conduit.

"Check, diagnostics are inoperative. Duty roster shows technician Zanders in the forward access conduits. Zanders, do you copy? We need you to check the status of the oxygen generators from one of the nearby consoles."

"Oh no, you mean captain corndog? If he's our last hope we're in trouble. He probably left hours ago to put some hard work in at the pub. That, or he fell down a jefferies tube."

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is closed, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment, however there is an outlet nearby.

A screwdriver lies on the ground.

> get screwdriver
Taken.

"This is the Chief. Listen, looks like the turncoats must have been trying to break their way outta the aft section through the service module connectors. They weren't successful though, blew the tubes and whoever was in them out into space. Serves the bastards right - but we'll let the cap'n deal with the remaining ones. So far no reports of serious damage, but data is still coming in. Corndog - I mean, Zanders - Please report immediately on the status of the oxygen generators. If you don't respond then you better have three broken legs to show for it."

> i
You are carrying:
a screwdriver
some work gloves (being worn)
a small black card
a piece of Oxium gum

> x card
Override cards look like thin circuitboards. They are individually programmed with different codes or algorithms. This one is black and has the word GAMMA printed on it.

> x panel
The access panel is closed, and the cover screwed into place.

> save
Ok.

> plug cable into outlet
You pick up the end of the cable.

You plug the power cable into the outlet. However, the console does not respond. The power to this outlet must have been lost, so you'll need to find another power source.

You unplug the cable.

The radio buzzes from below as various repair teams report their progress.

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is closed, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment. You are holding the other end of the cable.

> unscrew panel
You unscrew and open the cover. Inside the panel is a tangle of circuitry and wires. A small book that had been stored inside the panel falls out when you open it.

> get book
Taken.

> read it
You scan the technical manual, looking for any information that may be useful. Some of the sections are bookmarked, and one of them reads:

Standard Crew Complement

Miners: 58
Technicians: 24
Administrative: 12
Command: 8
Total: 102

[ type "read book" look at the next bookmarked page ]

> g
You scan the technical manual, looking for any information that may be useful. Some of the sections are bookmarked, and one of them reads:

The Aegis Mining Station plays an important role in providing the Galactic Empire with materials necessary for interstellar travel. However the Aegis asteroid field, which contains the important intersteller drive composites, is inconveniently located in the middle of the Horsehead nebula.

Someone makes a joke about a dog on a stick from the radio, but you've already begun tuning the messages out in order to concentrate on what needs to be done next.

> g
You scan the technical manual, looking for any information that may be useful. Some of the sections are bookmarked, and one of them reads:

It takes a full three months for even the fastest ship to reach Aegis from the nearest starbase.

> g
You scan the technical manual, looking for any information that may be useful. Some of the sections are bookmarked, and one of them reads:

The station's primary oxygen storage tank can store enough oxygen to keep a full crew alive for over six months.

> g
You scan the technical manual, looking for any information that may be useful. Some of the sections are bookmarked, and one of them reads:

The fore override is determined by the primary and secondary override slots in the fore conduit, while a corresponding conduit on the opposite side of the station controls the aft override.

> g
The last bookmarked page falls out of the book as you turn to the page. You pick it up and read it:

Oxygen Thruster Overrides
fore/aft override oxygen distribution
theta/any 40/10
delta/gamma 50/25
gamma/delta 25/50
delta/delta 0/0
gamma/gamma 25/25
any/nil 40/0

The diagram seems simple enough, if only you understood what it meant. Who knew skipping one day of class could have consequences?

[ you now have the diagram and may look at it anytime ]

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is open, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment. You are holding the other end of the cable.

> s
That corridor leads to the opposite end of the station and into even more awkward tunnels. If you want to go there, you should at least wait until your business is done here.

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is open, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment. You are holding the other end of the cable.

> i
You are carrying:
a thruster override chart
a technical manual
a power cable
a screwdriver
some work gloves (being worn)
a small black card
a piece of Oxium gum

> x gum
Oxium gum helps keep you alert during long nights of working. The package reads: Provides essential nutrients, amino acids, and a burst of Oxy-Yum! to your days.

> eat gum
Your heart is already pounding. The last thing you need is another burst of energy.

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is open, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment. You are holding the other end of the cable.

> x gloves
These heavy-duty gloves protect your hands from harm.

> look in panel
The inside of the panel is a tangle of circuitry and wiring. Among the circuitry are two small slots. The upper slot is labeled "stability control" and the lower is labeled "waste disposal systems". A small blue card rests in the upper slot, and a small red card rests in the lower slot.

Below the slots some live wires are exposed, their sheaths having worn away.

> x blue
Override cards look like thin circuitboards. They are individually programmed with different codes or algorithms. This one is blue and is currently in the upper slot.

> get blue
You give the blue override card a tug, but you can't quite get it out of slot. It appears to be stuck, or jammed in tightly. That may be for the best though, as stability control is vital to the station's structural integrity.

"This is repair team six. The tunnels have collapsed here on level four. It'll be at least an hour before we can reach the forward access conduits."

> get red
You slide the small red card out from the lower slot. For a moment you wait to see if anything changes, but nothing happens. The card was probably not providing an essential service to those systems, and you can make better use of it.

On closer inspection, you note the word DELTA printed on the small red card.

> save
Ok.

> x live wires
The exposed wires provide power to some of the station's auxilliary systems. Replacing old wiring has long been on your to-do list, but more urgent things always seem to come up - like saving the station.

> connect plug to wires
You can't see any such thing.

> connect cable to wires
The cable could definitely take power from the exposed live wires. However, the end of the cable is shielded. You'd have to remove the shielding to attach it to the wires.

> remove shielding
You try to pull the shielding off the cable, but it's too strong.

> cut shielding with screwdriver
I only understood you as far as wanting to cut the shielding.

> cut shielding
You don't have anything to cut that with.

> cut wire
You don't have anything to cut the wires with.

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is open, and a blank display console occupies the opposite wall. A power cable emerges from the bottom of the console. It isn't plugged into anything at the moment. You are holding the other end of the cable.

> x panel
The inside of the panel is a tangle of circuitry and wiring. Among the circuitry are two small slots. The upper slot is labeled "stability control" and the lower is labeled "waste disposal systems". A small blue card rests in the upper slot.

Below the slots some live wires are exposed, their sheaths having worn away.

> i
You are carrying:
a small red card
a thruster override chart
a technical manual
a power cable
a screwdriver
some work gloves (being worn)
a small black card
a piece of Oxium gum

> x cable
The cable is ten feet long, more than enough to reach the nearby outlet. The end of the cable has a plastic shielding, preventing direct access to the wires inside. You are holding the cable.

> pull shielding
You try to pull the shielding off the cable, but it's too strong.

> tear shielding
That's not a verb I recognize.

> unscrew shielding
The shielding won't twist off, unfortunately.

> put gum on shielding
Putting things on the shielding would achieve nothing.

> x tube
The jefferies tube allows access to the lower levels of the station. There is a ladder for climbing down.

> d
The steam erupting from the broken pipe makes it impossible to descend the jefferies tube more than a few feet.

You return to the cramped conduit.

> put cable in tube
You lower the end of the cable into the jefferies tube. It's just long enough to reach the hot and corrosive jet of steam. After a moment you pull it back up. The shielding has been removed, exposing the metal inside.

> connect cable to wires
You carefully connect the ends of the stripped wire to the live wires in the access panel. The display console gives a beep in response as if to acknowledge your success.

"Chief here. We're showing activity from the display console in the service conduits. Is that you Zanders? Hold on here...this looks like trouble. Readings from your console show a slow leak from the primary oxygen reserves. Zanders, we've got diagnostics but can't do anything about the leak from here. You'll need to use the console to re-route the oxygen into the forward reserve tank. If you don't, we'll be out of air well before the next deep space transport arrives. We're sending a repair crew to the area, but do what you can."

You turn to the now functioning console. The data does confirm a slow leak. This isn't your area of expertise (life support being one of the few systems you don't know inside and out), but you think that initiating the required transfer should be relatively simple. Inserting an override card into one of the console slots should begin moving the oxygen into the forward tank. It would take over 500 zPsi units of oxygen to save the entire station, but since the striking miners are sealed in the rear of the station, you should need far less than that to save the fore section.

As for the strikers, they're gonna be outta luck. Their rear oxygen reserve is as empty as the forward reserve that you now depend on...

> save
Ok.

> x slots
Which slot do you mean, the left or right console slots or one of the slots in the access panel?

> left
The primary override slot is empty.

> x right
The secondary override slot is empty.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> x chart
The paper shows a diagram:

Oxygen Thruster Overrides
fore/aft override oxygen distribution
theta/any 40/10
delta/gamma 50/25
gamma/delta 25/50
delta/delta 0/0
gamma/gamma 25/25
any/nil 40/0

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> put delta in right
You try to insert the small red card into the slot, but something prevents it from snapping into place. You wonder if your timing is wrong, as the console indicates an oxygen transfer is about to take place. You remove the card.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders!" The voice of the chief booms from the radio at the bottom of the jefferies tube and echoes up and down your conduit. "Did I not get my point across earlier? Your job is to route the oxygen to the forward section of the station. So we can survive. Capish? There should be some override cards lying around. If you're not sure what to do, just put them into the slots on the main console. Try to initiate a theta-override, which might can at least get us enough oxygen until the next supply vessel makes it. Captain out."

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

The noise from the southern tunnel has ceased.

> undo
Conduit
[Previous turn undone.]

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> put gamma in right
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "delta" to "theta".

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, I know you've got more oxygen flowing to fore than you did a minute ago but you ain't saving enough! More oxygen to the fore section, more to the fore!"

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "gamma".

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> put gamma in right
You try to insert the small black card into the slot, but something prevents it from snapping into place. You wonder if your timing is wrong, as the console indicates an oxygen transfer is about to take place. You remove the card.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> put gamma in right
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "delta" to "theta".

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "gamma".

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> put gamma in right
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "delta" to "theta".

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> save
Ok.

> d
You escape down the jefferies tube, and not a minute too soon. As you climb down you hear the A-deck hatches close above you, completely sealing the section conduits. Now, time to submit your report to your superiors...

(press any key to continue)

You begin your way back to operations, where your superiors are waiting for your report. It's a twisty maze of conduits all mostly alike, but you have navigated these time and time again. You're several floors below and a just few tunnels away from where you were when you stumble across a gruesome sight.

Lying on a steel mesh platform just before the door to your operations department, the crumpled body of a man lies bloodied and disfigured and clearly dead. All around lie cans of food, many of them broken, their contents splattered on every wall. Pinto beans, green peas, fruit parfait mix with streaks and spatters of blood. It takes you a moment to process the scene, but once you look up it becomes clear. The man fell from a jefferies tube several stories above and landed here, on the lowest floor. Perhaps he simply slipped, or perhaps it was the gravity shift.

The door to operations slides open, causing small ripples in the puddle of blood to lap against your boots. Standing in the doorway is the Chief of Operations.

"Just in time Zanders, the Captain is awaiting your report," he says, then sighs when he sees the carnage. "Where is the god-damn janitorial service I asked for to clean up this mess? A turncoat tried to break into our food supply and fell half a mile down that shaft - sorry about the mess. We'll get you some new boots."

(press any key to continue)

You stand in the airlock. The door slides shut behind you and with a hiss of air it shuts. A small crowd gathers on the other side. You didn't even come close to saving the station, not your side nor the miners. You look down at your shiny new boots as the doors open and you are sucked out into space.

*** Your death is quick, and you've successfully circumvented a long life of drudgery and abuse as a technician. Still, couldn't you have done a little better? ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> s
You run down the tunnel, escaping not a minute too soon. The A-deck hatches close behind you, completely sealing off the section conduits. There's no turning back now. You take a few more corridors, down a jefferies tube, and finally through a partially hidden hatchway. After hacking open a final set of pressure sealed doors, you drop down into the main aft corridor.

Now it's time to find out what the rebels think of their new visitor...

(press any key to continue)

The asteroids glide by your window as if they were blown by a light breeze across space. You have some time left before the oxygen runs out, but the aft section is dreadfully boring.

"It was courageous of you to come to our side," the leader of the miners had said. "Make your time with us good, won't you? While it lasts."

*** On the plus side, you don't have to hear what the Captain has to say about your performance. ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> l

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is open. A display console is also here, reflecting various measurements. A power cable emerges from the bottom of the console and is attached to the exposed wire in the access panel.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "delta" to "none".

"Zanders, this is the chief. Look buddy I see from our reports that you're initiated an override at your console to have oxygen transferred into the forward section of the ship. But you've got to do better. The captain wants to see as much of that oxygen saved as possible, and by our calculations you should be able to have at least forty to fifty percent transferred. Right now we're looking at seventy-percent of the oxygen you're directing being wasted. That aint gonna cut it!"

The aft override on the display console has changed from "none" to "delta".

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> z
Time passes.

> undo
Conduit
[Previous turn undone.]

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> put gamma in right
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "delta" to "theta".

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> z
There's no time to daudle right now. You just need to make a choice and get out of here.

> d
You escape down the jefferies tube, and not a minute too soon. As you climb down you hear the A-deck hatches close above you, completely sealing the section conduits. Now, time to submit your report to your superiors...

(press any key to continue)

You begin your way back to operations, where your superiors are waiting for your report. It's a twisty maze of conduits all mostly alike, but you have navigated these time and time again. You're several floors below and a just few tunnels away from where you were when you stumble across a gruesome sight.

Lying on a steel mesh platform just before the door to your operations department, the crumpled body of a man lies bloodied and disfigured and clearly dead. All around lie cans of food, many of them broken, their contents splattered on every wall. Pinto beans, green peas, fruit parfait mix with streaks and spatters of blood. It takes you a moment to process the scene, but once you look up it becomes clear. The man fell from a jefferies tube several stories above and landed here, on the lowest floor. Perhaps he simply slipped, or perhaps it was the gravity shift.

The door to operations slides open, causing small ripples in the puddle of blood to lap against your boots. Standing in the doorway is the Chief of Operations.

"Just in time Zanders, the Captain is awaiting your report," he says, then sighs when he sees the carnage. "Where is the god-damn janitorial service I asked for to clean up this mess? A turncoat tried to break into our food supply and fell half a mile down that shaft - sorry about the mess. We'll get you some new boots."

(press any key to continue)

"Zanders, is it?" The Captain asks, glaring down at you from beneath the galactic insignia on the back wall of his office.

You nod.

"I'm impressed, I must say. Not only did you manage to save the majority of the oxygen in our section, you saved me the expense of dealing with the turncoats in aft. In no time they'll be begging for me to open the doors and let them back into our section of the station. But," the captain smiles, "there's not enough oxygen to save everyone. I'll have to send a message to the negotiating squad that they can turn around and head home. No need to deal with the turncoats anymore. Commander Orlo!" the Captain calls out suddenly.

One of the senior officers enters the room.

"Let it be witnessed that I hereby promote technician Zanders to Technician II. Better watch out Orlo, this Zanders could be after your job next. Maybe in 30 years he'll be the new Cap' of this station..." The Captain and Orlo give a laugh.

"We've gonna have a hell of a job repairing this wreck of a station Zanders, now get on it..."

*** So you got that promotion you wanted. And a pair of shiny new boots. Now they really do have a reason to call you Captain Corndog ... ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> restore
Ok.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> put delta in right
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "gamma" to "theta".

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "gamma".

"Zanders, this is the chief. Look buddy I see from our reports that you're initiated an override at your console to have oxygen transferred into the forward section of the ship. But you've got to do better. The captain wants to see as much of that oxygen saved as possible, and by our calculations you should be able to have at least forty to fifty percent transferred. Right now we're looking at seventy-percent of the oxygen you're directing being wasted. That aint gonna cut it!"

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> put delta in right
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "gamma" to "theta".

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "delta".

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "delta" to "none".

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anxiety in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head.

"Come on Zanders, we're hangin' by a thread here. Right now I'm seeing us maxing out our oxygen at forty-percent. That's enough, but barely. You were doing better a minute ago. Do that again - whatever it was you did before!"

The aft override on the display console has changed from "none" to "delta".

> put gamma in right
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "gamma" to "theta".

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> undo
Conduit
[Previous turn undone.]

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "gamma".

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> put delta in right
The second slot in the console is already filled by the small black card.

> undo
Conduit
[Previous turn undone.]

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "gamma" to "theta".

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "delta" to "none".

The aft override on the display console has changed from "none" to "delta".

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

> undo
Conduit
[Previous turn undone.]

> put gamma in right
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "delta" to "theta".

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "theta" to "gamma".

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> save
Ok.

> d
You escape down the jefferies tube, and not a minute too soon. As you climb down you hear the A-deck hatches close above you, completely sealing the section conduits. Now, time to submit your report to your superiors...

(press any key to continue)

You begin your way back to operations, where your superiors are waiting for your report. It's a twisty maze of conduits all mostly alike, but you have navigated these time and time again. You're several floors below and a just few tunnels away from where you were when you stumble across a gruesome sight.

Lying on a steel mesh platform just before the door to your operations department, the crumpled body of a man lies bloodied and disfigured and clearly dead. All around lie cans of food, many of them broken, their contents splattered on every wall. Pinto beans, green peas, fruit parfait mix with streaks and spatters of blood. It takes you a moment to process the scene, but once you look up it becomes clear. The man fell from a jefferies tube several stories above and landed here, on the lowest floor. Perhaps he simply slipped, or perhaps it was the gravity shift.

The door to operations slides open, causing small ripples in the puddle of blood to lap against your boots. Standing in the doorway is the Chief of Operations.

"Just in time Zanders, the Captain is awaiting your report," he says, then sighs when he sees the carnage. "Where is the god-damn janitorial service I asked for to clean up this mess? A turncoat tried to break into our food supply and fell half a mile down that shaft - sorry about the mess. We'll get you some new boots."

(press any key to continue)

"Zanders, is it?" The Captain asks, glaring down at you from beneath the galactic insignia on the back wall of his office.

You nod.

"I'm impressed, I must say. Not only did you manage to save the majority of the oxygen in our section, you saved me the expense of dealing with the turncoats in aft. In no time they'll be begging for me to open the doors and let them back into our section of the station. But," the captain smiles, "there's not enough oxygen to save everyone. I'll have to send a message to the negotiating squad that they can turn around and head home. No need to deal with the turncoats anymore. Commander Orlo!" the Captain calls out suddenly.

One of the senior officers enters the room.

"Let it be witnessed that I hereby promote technician Zanders to Technician II. Better watch out Orlo, this Zanders could be after your job next. Maybe in 30 years he'll be the new Cap' of this station..." The Captain and Orlo give a laugh.

"We've gonna have a hell of a job repairing this wreck of a station Zanders, now get on it..."

*** So you got that promotion you wanted. And a pair of shiny new boots. Now they really do have a reason to call you Captain Corndog ... ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> z
Time passes.

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders, I am not pleased." The voice of the chief of operations echoes up and down your conduit. " In fact I am more pissed than a little person at a water closet. You're wasting most of our oxygen! You've managed to salvage twenty-something percent of the oxygen for us, and that won't cut the mustard. Get on it! If you're not sure what to do, just try to find some override cards and put them into the main console. If you can initiate a theta-override, that might can get us enough oxygen into the fore section until the next supply vessel makes it."

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> z
Time passes.

> z
Time passes.

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> save
Ok.

> d
You escape down the jefferies tube, and not a minute too soon. As you climb down you hear the A-deck hatches close above you, completely sealing the section conduits. Now, time to submit your report to your superiors...

(press any key to continue)

You begin your way back to operations, where your superiors are waiting for your report. It's a twisty maze of conduits all mostly alike, but you have navigated these time and time again. You're several floors below and a just few tunnels away from where you were when you stumble across a gruesome sight.

Lying on a steel mesh platform just before the door to your operations department, the crumpled body of a man lies bloodied and disfigured and clearly dead. All around lie cans of food, many of them broken, their contents splattered on every wall. Pinto beans, green peas, fruit parfait mix with streaks and spatters of blood. It takes you a moment to process the scene, but once you look up it becomes clear. The man fell from a jefferies tube several stories above and landed here, on the lowest floor. Perhaps he simply slipped, or perhaps it was the gravity shift.

The door to operations slides open, causing small ripples in the puddle of blood to lap against your boots. Standing in the doorway is the Chief of Operations.

"Just in time Zanders, the Captain is awaiting your report," he says, then sighs when he sees the carnage. "Where is the god-damn janitorial service I asked for to clean up this mess? A turncoat tried to break into our food supply and fell half a mile down that shaft - sorry about the mess. We'll get you some new boots."

(press any key to continue)

"Zanders, is it?" The Captain asks, glaring down at you from underneith the galactic insignia on the back wall of his office.

You nod.

"Hell of a job, I must say. You managed to save the majority of the oxygen, leaving enough for both our section and the turncoats in aft. Now personally I would have been fine if you had put them into a vacuum, but you decided to follow regulations to the letter and let me handle them...Commander Orlo!" the Captain calls out suddenly.

One of the senior officers enters the room.

"Let it be witnessed that I hereby promote technician Zanders to Technician II. Better watch out Orlo, this Zanders could be after your job next. Maybe in 30 years he'll be the new Cap' of this station..." The Captain and Orlo give a laugh.

"We've gonna have a hell of a job repairing this wreck of a station Zanders, now get on it..."

You find out later that you may as well have left the miners without any oxygen - it would have saved the negotiating squad some effort. Sometimes you wonder if you could have done anything that would have made any difference in the end, but you shrug off the thought. You're just a technician, after all. At least you've got a shiny new pair of boots.

*** So you got that promotion you wanted. Now they really do have a reason to call you Captain Corndog ... ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> s
You run down the tunnel, escaping not a minute too soon. The A-deck hatches close behind you, completely sealing off the section conduits. There's no turning back now. You take a few more corridors, down a jefferies tube, and finally through a partially hidden hatchway. After hacking open a final set of pressure sealed doors, you drop down into the main aft corridor.

Now it's time to find out what the rebels think of their new visitor...

(press any key to continue)

Eleanor Proust, de facto leader of the miners, shakes your hand. "It was courageous of you to come here. You had no idea how we would react - and you don't know what your commanders will do once they find out you've defected to our side. I suppose I should thank you for saving as much oxygen as you could for our side.

The commander of the rebels turns her gaze to the window behind her and she peers out at the asteroid belt. "You saved enough oxygen for the Captain's side, as well. Tell me, do you know the Captain well?" she asks.

"Not particularly," you reply truthfully.

"I know him very well," Eleanor continues. "We'll languish here for another few months - there is enough oxygen for us here, and other supplies. But then our replacements will come, and what happens to us? Well, I'll just say the captain doesn't like negotiations. Most likely, our side will...disappear. If we had some kind of leverage to bargain with...well, nevermind. What's done is done. Make your time with us good, won't you? While it lasts."

*** You made a noble choice, even if you lack a sense of self-preservation. ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> z
Time passes.

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders, I am not pleased." The voice of the chief of operations echoes up and down your conduit. " In fact I am more pissed than a little person at a water closet. You're wasting most of our oxygen! You've managed to salvage twenty-something percent of the oxygen for us, and that won't cut the mustard. Get on it! If you're not sure what to do, just try to find some override cards and put them into the main console. If you can initiate a theta-override, that might can get us enough oxygen into the fore section until the next supply vessel makes it."

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> s
You run down the tunnel, escaping not a minute too soon. The A-deck hatches close behind you, completely sealing off the section conduits. There's no turning back now. You take a few more corridors, down a jefferies tube, and finally through a partially hidden hatchway. After hacking open a final set of pressure sealed doors, you drop down into the main aft corridor.

Now it's time to find out what the rebels think of their new visitor...

(press any key to continue)

Eleanor Proust, de facto leader of the miners, shakes your hand. "It was courageous of you to come here. You had no idea how we would react - and you don't know what your commanders will do once they find out you've defected to our side. Not that it matters - you saved enough oxygen for the fore section, but you forgot about us. So all the Captain has to do - all he will do, I guarantee you - is wait. But, what's done is done. Make your time with us good, won't you? While it lasts."

*** You made a noble choice, even if you lack a sense of self-preservation. ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> z
Time passes.

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders, I am not pleased." The voice of the chief of operations echoes up and down your conduit. " In fact I am more pissed than a little person at a water closet. You're wasting most of our oxygen! You've managed to salvage twenty-something percent of the oxygen for us, and that won't cut the mustard. Get on it! If you're not sure what to do, just try to find some override cards and put them into the main console. If you can initiate a theta-override, that might can get us enough oxygen into the fore section until the next supply vessel makes it."

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> z
Time passes.

> z
Time passes.

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

> put delta in left
You try to insert the small red card into the slot, but something prevents it from snapping into place. You wonder if your timing is wrong, as the console indicates an oxygen transfer is about to take place. You remove the card.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> z
There's no time to daudle right now. You just need to make a choice and get out of here.

> s
You run down the tunnel, escaping not a minute too soon. The A-deck hatches close behind you, completely sealing off the section conduits. There's no turning back now. You take a few more corridors, down a jefferies tube, and finally through a partially hidden hatchway. After hacking open a final set of pressure sealed doors, you drop down into the main aft corridor.

Now it's time to find out what the rebels think of their new visitor...

(press any key to continue)

Eleanor Proust, de facto leader of the miners, shakes your hand. "It was courageous of you to come here. You had no idea how we would react - and you don't know what your commanders will do once they find out you've defected to our side. I suppose I should thank you for saving as much oxygen as you could for our side.

The commander of the rebels turns her gaze to the window behind her and she peers out at the asteroid belt. "You saved enough oxygen for the Captain's side, as well. Tell me, do you know the Captain well?" she asks.

"Not particularly," you reply truthfully.

"I know him very well," Eleanor continues. "We'll languish here for another few months - there is enough oxygen for us here, and other supplies. But then our replacements will come, and what happens to us? Well, I'll just say the captain doesn't like negotiations. Most likely, our side will...disappear. If we had some kind of leverage to bargain with...well, nevermind. What's done is done. Make your time with us good, won't you? While it lasts."

*** You made a noble choice, even if you lack a sense of self-preservation. ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> s
That corridor leads to the opposite end of the station and into even more awkward tunnels. If you want to go there, you should at least wait until your business is done here.

> undo
Conduit
[Previous turn undone.]

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> z
Time passes.

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders, I am not pleased." The voice of the chief of operations echoes up and down your conduit. " In fact I am more pissed than a little person at a water closet. You're wasting most of our oxygen! You've managed to salvage twenty-something percent of the oxygen for us, and that won't cut the mustard. Get on it! If you're not sure what to do, just try to find some override cards and put them into the main console. If you can initiate a theta-override, that might can get us enough oxygen into the fore section until the next supply vessel makes it."

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> undo
Conduit
[Previous turn undone.]

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> undo
Conduit
[Previous turn undone.]

> undo
Conduit
[Previous turn undone.]

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> undo
Conduit
[Previous turn undone.]

> z
Time passes.

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

They seem to be playing completely at random.

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "gamma".

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> s
You run down the tunnel, escaping not a minute too soon. The A-deck hatches close behind you, completely sealing off the section conduits. There's no turning back now. You take a few more corridors, down a jefferies tube, and finally through a partially hidden hatchway. After hacking open a final set of pressure sealed doors, you drop down into the main aft corridor.

Now it's time to find out what the rebels think of their new visitor...

(press any key to continue)

Eleanor Proust, de facto leader of the miners, shakes your hand. "It was courageous of you to come here. You had no idea how we would react - and you don't know what your commanders will do once they find out you've defected to our side. I suppose I should thank you for saving as much oxygen as you could for our side.

The commander of the rebels turns her gaze to the window behind her and she peers out at the asteroid belt. "You saved enough oxygen for the Captain's side, as well. Tell me, do you know the Captain well?" she asks.

"Not particularly," you reply truthfully.

"I know him very well," Eleanor continues. "We'll languish here for another few months - there is enough oxygen for us here, and other supplies. But then our replacements will come, and what happens to us? Well, I'll just say the captain doesn't like negotiations. Most likely, our side will...disappear. If we had some kind of leverage to bargain with...well, nevermind. What's done is done. Make your time with us good, won't you? While it lasts."

*** You made a noble choice, even if you lack a sense of self-preservation. ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
restore
Ok.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> z
Time passes.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> z
Time passes.

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders, I am not pleased." The voice of the chief of operations echoes up and down your conduit. " In fact I am more pissed than a little person at a water closet. You're wasting most of our oxygen! You've managed to salvage twenty-something percent of the oxygen for us, and that won't cut the mustard. Get on it! If you're not sure what to do, just try to find some override cards and put them into the main console. If you can initiate a theta-override, that might can get us enough oxygen into the fore section until the next supply vessel makes it."

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> save
Ok.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day. You steady yourself and prepare for another loss of gravity, but none comes. The station seems to have stabilized itself for the moment.

> put delta in left
The small red card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "delta".

> z
Time passes.

The aft override on the display console has changed from "delta" to "none".

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> s
You make your way a few yards down the southern conduit, looking for the source of the noise you heard a few minutes earlier. You find a small puddle of blood next to a jefferies tube (one that drops down several floors and leads to far-off sections of the station), but you don't see the source of the blood. Someone must have been here recently but they're long gone now.

You return to the main conduit.

The aft override on the display console has changed from "none" to "gamma".

> s
You already investigated the corridor, but you take a few steps down it again and take another look. You don't find anything unusual.

> s
You already investigated the corridor, but you take a few steps down it again and take another look. You don't find anything unusual.

> s
You already investigated the corridor, but you take a few steps down it again and take another look. You don't find anything unusual.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get delta
The small red card slides out easily from the slot. You notice that the fore override on the display console has changed from "delta" to "none".

The aft override on the display console has changed from "gamma" to "none".

> z
Time passes.

The aft override on the display console has changed from "none" to "delta".

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

> restore
Ok.

> put gamma in left
The small black card fits snugly in the slot. You notice that the fore override on the display console has changed from "none" to "gamma".

> put delta in left
The first slot in the console is already filled by the small black card.

The console beeps. You notice that the aft override display on the console has changed from "none" to "delta". This can only mean one thing: someone in the aft section of the station - one of the miners - is trying to re-route oxygen into their holding tank by initiating their own override.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes. The remaining oxygen in storage has decreased dramatically! It also appears that the miners are trying to manipulate the overrides as well - right now they have their override (the aft override) set as delta. You can only control the fore override from where you are, and the combination of the two overrides determines where the oxygen is routed (thank Empire you at least made some of your training classes).

> z
Time passes.

> z
Time passes.

> z
Time passes.

"Hello, this is Jim Dennison, advocate for the miners in aft. We picked up your radio channel and we know that you're trying to re-route the oxygen to save the station. Regulations state we must work together to maximize oxygen for all parties involved. I'm obliged to remind you that a breach in worker-empire regulatory code K-253 could have severe legal repercussions, and the familes of the united coalition of mine workers have every right to financial compensation from the Galactic Empire if you don't provide us with the needed..."

The transmission is interrupted by a burst of static, and then another voice cuts in. "Jamming transmission. Switching broadcast channel to the reserve frequency."

"I wish the Captain had blown the lawyers out into space instead of trying to smoke the rebels out...okay, switching channels."

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

"Zanders, I am not pleased." The voice of the chief of operations echoes up and down your conduit. " In fact I am more pissed than a little person at a water closet. You're wasting most of our oxygen! You've managed to salvage twenty-something percent of the oxygen for us, and that won't cut the mustard. Get on it! If you're not sure what to do, just try to find some override cards and put them into the main console. If you can initiate a theta-override, that might can get us enough oxygen into the fore section until the next supply vessel makes it."

> z
Time passes.

The din of metal scraping against metal echoes throughout the conduit. You think it may have originated from the south, but with the reverberation of these tunnels you can't be sure.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

You hear the metal clanking again, this time louder than before. You're sure now that it came from the southern tunnel.

> z
Time passes.

The noise from the southern tunnel has ceased.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> get gamma
The small black card slides out easily from the slot. You notice that the fore override on the display console has changed from "gamma" to "none".

Between static bursts from your radio, the voice of the chief of operations echoes through your conduit. The anger in his voice seems to amplify with each rebounding sound wave until his voice reaches inside your head and stabs at your brain.

"Consarnit - Corndog, you ain't saving enough! More oxygen to the fore section, more to the fore!"

> s
You make your way down the southern conduit in search of the source of the noise. The emergency lighting flickers occasionally, and under the red glow you feel like a spider making your way down a strange red waterspout. Just before you are about to give up and head back to the main conduit, you catch a glimpse of movement down a side conduit.

"Hey!" you shout.

A large man wearing dark garb turns around. He seems unsteady on his feet, and as he stumbles towards you it is clear why. His face is scorched and peeling and one leg drags feebly on the ground.

He mumbles something about not needing assistance, but you help him steady himself and walk him over to the main conduit against his protests. The man is in no position to resist.

When you reach the main conduit he tries to say something more, but then he slouches feebly against the wall, exhausted.

(press any key to continue)

Conduit
You crouch uncomfortably in this circular access conduit, just one small segment among thousands that make up the skeleton of Aegis Mining Station. A jefferies tube at the end of the conduit leads down, allowing access to lower levels of the station. The conduit continues to the south.

A port access panel is open. A display console is also here, reflecting various measurements. A power cable emerges from the bottom of the console and is attached to the exposed wire in the access panel.

The injured man leans against the wall, barely conscious.

>
I beg your pardon?

> z
Time passes.

The injured man stirs, then clutches his leg in pain.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

You are suddenly jolted from your position and are thrown upward, hitting the top of the conduit and then coming back down again. You don't hear an explosion, but instead the groaning of the station's metal framework as if about to break apart. The conduit is immersed in darkness for a long moment and then the emergency lighting comes back on, flickering unassuredly.

"What the hell was that?" screeches a panicked voice from the radio.

You know exactly what that was: the station's stabilization control has lost power, with the result being a temporary malfunction in the gravity control system. Thankfully the backup systems came online.

"Fixed itself just in time," you think to yourself just before another gravity shift nearly throws you down the jefferies tube for the second time in one day.

You spot the injured man teetering over edge of the precipice and grab hold of his leg (thankfully the one that isn't broken). You are able to pull him away from the jefferies tube. He groans and seems to stifle a cry.

As you watch the injured man whimper, you realize that your day could have been worse - so far, anyway.

> z
Time passes.

> z
Time passes.

The injured man mumbles something under his breath.

Your senses tell you something has changed. You ponder for a moment and realize what it is: The buzzing from your radio has died. Perhaps the gravity shift knocked it deep down one of the station's many crevasses.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

The injured man sighs loudly.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

> z
Time passes.

> z
Time passes.

> z
Time passes.

The injured man mumbles something under his breath.

> z
Time passes.

You hear a whoosh as a burst of oxygen is funneled through nearby pipes.

The sound of gas rushing through the transfer lines comes to a sudden stop and you hear only the hissing of the steampipe below you. In a moment, the hissing stops as well and you are left in silence. You look down the jefferies tube. There, just a few feet below and resting conveniently on a ledge, is your radio. It must have turned off accidentally when it was thrown around in the gravity shift. You reach down to pick up your radio and turn it back on.

"...Chief, now that the oxygen has been re-routed I suggest sealing off the entire A-deck, including the conduit tunnels. We can't take any risks with the rebels."

"Agreed. Zanders, get out of there and report to mechanics immediately."

The way back to the fore section and mechanics is down the Jefferies tube, which is now clear. You look behind you - the southern tunnel leads to the aft section, and if you wished you could probably use your expertise to sneak into that section before the chief seals off the last remaining route there. Of course the Captain wouldn't be too happy about that.

"I guess that's it then," the injured man sighs. "Time for you to go back to your side, and I'll just crawl down the hall back to the rest of us turncoats...I doubt we'll find another route across the station, so we'll be sealed off for good this time."

You know for sure he'll never make it down the corridor before the entire deck is sealed off, and he'll likely be sucked out into space. On the other hand, he'll never make it all the way down the jefferies tube with that leg.

Two choices surface in your mind. You can leave the injured man in the conduit and save yourself by going down or you can go south , helping him make it to the aft section of the ship. You're pretty sure you can make it down the tube in time, but you're not so sure about the southern tunnel.

This was set up to look like Prisoner's Dilemma, but it becomes apparent that you've basically got complete control of what happens and the other player doesn't make any difference. Once you work that out it's trial and error to get the best ending.

It's disappointing that the miners don't play even slightly intelligently. They happily doom themselves if you don't stop them. (Maybe they don't have a chart of the rules?)

Wouldn't it have been a better game if it was somehow the other way round? Imagine you started off thinking that you could force an outcome, but as you watched how the miners played it became obvious that it wouldn't work, and that you would have to work out a cooperative strategy. Could be a lot harder to code, though.

Interesting game anyway.

> s
"I'm not leaving you here," you tell the injured man. "Come on!"

You help him up and the both of you stumble down the tunnel, escaping not a minute too soon. The A-deck hatches close behind you, completely sealing off the section conduits. There's no turning back now. You take a few more corridors, take your time helping the injured man down a jefferies tube (you hope you never see the inside of another jefferies tube again), and finally through a partially hidden hatchway. After hacking open a final set of pressure sealed doors, you reach the main aft corridor. Now it's time to find out what the rebels think of their new visitor...

(press any key to continue)

Eleanor Proust, de facto leader of the miners, shakes your hand. "It was courageous of you to come here. You had no idea how we would react - and you didn't know what your commanders would do once they found out you had defected to our side. I suppose I should thank you for saving as much oxygen as you could for us. Was it an accident that you neglected the fore section? The Captain is not pleased. Here, read this contract."

She hands you a document.

"You'll be happy to know that I just made an agreement with the Captain. Since you transferred enough oxygen into our section to save the entire station crew, I am letting the Captain have enough for his side - with some guarantees. The most important is that he won't be able to make us disappear. Our safety is secured. The Empire is a stickler for contracts, and now we have the Captain's signature. Even he wouldn't break a contract."

"So...what are your plans? I believe Andre mentioned that he wanted to share drinks with you in the recovery room."

*** Congratulations, you made a big difference. And you're still alive. ***

Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO?
>
quit