Ninja's Fate by Hannes Schueller.

Odd title. A Ninja's Fate, yes, or The Ninja's Fate. But "Ninja's Fate" kind of suggests that Ninja is my name.

Some years ago, a valuable idol was stolen from your native village. This idol had been the centrepiece of religious worship, but not only that... it is the insult of being the victim of theft in general which was the real blow to the honour of the village. After years of research, the village elders have finally been able to trace the steps of the dishonourable burglar to a faraway country. You, being the most experienced fighter of your small community, have been selected to retrieve the idol and thus restore the honour of every man and his family. You have travelled many nights on the trail of the idol and now stand before the home of its supposed keepers.

Ninja's Fate
An Interactive Tribute by Hannes Schueller
Release 1 / Serial number 100930 / Inform 7 build 6E72 (I6/v6.31 lib 6/12N)

Even if you are familiar with the basics of Interactive Fiction, please visit the ABOUT section first!

A "gate-like entrance portal" — is that like a gate?

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> about

> About Ninja's Fate
Hints

Ninja's Fate by Hannes Schueller (hannes@yllr.net), copyright 2010

Extensions

Standard Rules version 2/090402 by Graham Nelson
Sane Defaults version 1/100124 by Hannes Schueller
Basic Screen Effects version 7 by Emily Short
Menus version 3 by Emily Short

Beta Testing

Matt Weiner
Brad Buchanan
Justin Morgan
Joel Webster
Poster

Dedication

Not sure if I ever played more than a few moves of a Panks game, so I'm probably not going to get this. Oh well.

Ninja's Fate is a tribute to the late Paul Allen Panks. He was a true character. Never mainstream and never attempting to be. Not always nice to everybody, not even always making sense, but always dedicated and, at the bottom of all he wrote, sympathetic. Because he had passion. A completely uncynical sort of passion. A deep love for the genre of Interactive Fiction. His games, as quirky as they were, were never welcomed too warmly by the community. Yet he kept going, never losing his enthusiasm even after the hundredth bad review. And though by most common standards, he may never have made a true masterpiece, many of his game showed that enthusiasm and passion. Some even let us get a glimpse of how the world looked like inside his head. Those flashes were always fascinating.

Paul died in July 2009. His presence within these circles will be missed! I hope he would have enjoyed this little game, even if it exceeds the 2K limit and it's not written in BASIC.

Please press SPACE to continue.

> About Ninja's Fate
Hints

> About Ninja's Fate
Hints

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> ne

Right
This wing of the building is relatively small. You can see a door in the wall directly west of you. To the southwest, there is the large entrance gate and to the northwest, you can reach the back of the building.

> nw

Back
There are quite a few windows embedded into the wall here. The left side of the building is to the southwest, the right side to the southeast.

> x windows
The windows are exceptionally tall. Metal reinforcements make an intrusion through them unlikely.

> look through windows
Moonlight is reflecting on their surface, preventing you from looking inside.

> sw

Left
You sneak along the largest wing of the building, pressing yourself to the wall in order to avoid detection. To the southeast, you can see the main entrance and to the northeast, you can go to the back of the building.

> se

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> ne

Right
This wing of the building is relatively small. You can see a door in the wall directly west of you. To the southwest, there is the large entrance gate and to the northwest, you can reach the back of the building.

> w
(first opening the door)
It seems to be locked.

> x door
It's a regular western-style door, not nearly as impressive as the gate at the front of the building. This must be a side-entrance only used by servants.

> knock on door
That's not a verb I recognise.

> i
You are carrying:
a shinobi shozoku (being worn)
a grappling hook
a kunai
a katana

> x me
Although you practically blend in with the night, you know you're in perfect shape.

> x shinobi
The black piece of clothing you wear on night infiltration missions.

> x hook
A sturdy hook connected to a long piece of rope.

> x kunai
A metal tool, approximately 40cm long, with a pointy tip on one end and a pommel on the other. You usually use it to gouge holes in walls, but it has also come in handy in situations in which you were forced to defend yourself.

> x katana
A curved, slender, single-edged sword.

> sw

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> n
(first opening the entrance gate)
It seems to be locked.

> x gate
The gate is built to resemble Greek or Roman entryways, with pillars and everything. The top part contains some letters.

> x letters
The letters belong to the Roman alphabet. You are not very proficient with this western language, but you can make out the individual letters: "M", "U", "S", "E", "U", "M".

> hit gate with katana
There would be no honour in that!

> ne

Right
This wing of the building is relatively small. You can see a door in the wall directly west of you. To the southwest, there is the large entrance gate and to the northwest, you can reach the back of the building.

> hit door with katana
There would be no honour in that!

> throw hook
Dropped.

> undo
Right
[Previous turn undone.]

> throw hook at roof
You survey the roof, but there doesn't seem to be a suitable target.

> nw

Back
There are quite a few windows embedded into the wall here. The left side of the building is to the southwest, the right side to the southeast.

> x roof
The roof is of the flat type, so you would be able to stand on it if you climbed up.

> climb
What do you want to climb?

OK, that was easier than expected.

> wall
Roof
You're on top of the large building you're trying to infiltrate. It is of the flat variety, so you can easily walk on it without fear of falling (not that an expert climber like you would need to be afraid of that otherwise). At the southern end, a trap door catches your eye.

> s
The only direction you can go is down.

> x trapdoor
Presumably an entry to the building.

> open it
You open the trap door which, in typical western arrogance, hasn't been locked.

> look in it
The trap door is empty.

> look through it
The trap door is empty.

> d
You quickly survey your options; the front side of the building is the easiest to climb down, so you go that way.

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> undo
Roof
[Previous turn undone.]

> enter trapdoor
You look through the open trap door and it seems to be a long way down. Without a rope, you surely won't survive the fall.

> put hook on roof
You can't see any such thing.

> x hook
A sturdy hook connected to a long piece of rope.

> put rope in trapdoor
You put the grappling hook into the trap door.

> l
Roof
You're on top of the large building you're trying to infiltrate. It is of the flat variety, so you can easily walk on it without fear of falling (not that an expert climber like you would need to be afraid of that otherwise). At the southern end, a trap door catches your eye.

> x trapdoor
The open trap door looks like a black hole due to the lack of light on the other side, but geometry teaches that it must lead into the building.

In the trap door is a grappling hook.

> climb rope
You can't climb it unless it's attached to something.

> attach rope to trapdoor
You don't have the grappling hook.

> get hook
Taken.

> attach rope to trapdoor
You stick the grappling hook onto the trap door and pull - it's firmly attached.

> i
You are carrying:
a shinobi shozoku (being worn)
a kunai
a katana

I can put things in the trapdoor without them falling down, which seems wrong.

> put katana in trapdoor
You put the katana into the trap door.

> x trapdoor
The open trap door looks like a black hole due to the lack of light on the other side, but geometry teaches that it must lead into the building.

In the trap door is a katana.

The trap door is currently attached to the grappling hook.

> get katana
Taken.

> enter trapdoor
Testing that the grappling hook is securely attached to the trap door, you climb down into the dark bowels of the building. Although your rope is long, it doesn't quite reach the floor so you have to jump a couple of metres, leaving the hook attached to the trap door above. You silently land on your feet like a cat - nobody will have noticed you, but your rope is now dangling out of reach. Now that you're finally inside, your trained eyes adjust to the darkness quickly so you can make out your surroundings.

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

[Your score has just gone up by forty-two points.]

> save
Ok.

> score
You have so far scored 42 out of a possible 1000, in 46 turns.

> x bust
It is the head of a man in his early 30s. A plaque is affixed below. Western people usually want to indicate reverence with this kind of thing, so this must be the image of a very important person.

[Your score has just gone up by two hundred and three points.]

> x plaque
It spells "P.A.P. 1976 - 2009 -- Your enthusiasm will live on forever!"

> x counter
On the counter are some leaflets.

> x leaflets
The leaflets contain lots of text which you don't understand as well as what appears to be a floor plan of this building. The west wing seems to be enormous in size and equally confusing concerning its room layout. The east wing is overlaid with a grey pattern. Only the north wing seems to be both accessible and understandable.

> x plan
The leaflets contain lots of text which you don't understand as well as what appears to be a floor plan of this building. The west wing seems to be enormous in size and equally confusing concerning its room layout. The east wing is overlaid with a grey pattern. Only the north wing seems to be both accessible and understandable.

> e

What does "more representable" mean?

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> x shelves
On the shelves is a canister.

> get canister
Taken.

> x it
There is some writing on the canister, but you don't understand the words.

> w

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> w

Westfront
A big room which is completely empty apart from a large sign. To the east, you can get back to the entrance hall. Behind the sign, another exit leads to the west.

> x sign
There is some writing on the sign which you can't understand, next to the image of a skull. Undoubtedly, a warning.

> save
Ok.

> w

Westfront
The dim light makes it hard to make out much of the shape of this room. This makes you feel safe and comfortable. Your cat-like vision reveals exits to the north, south, east and west.

You can see a brass lantern and a white wizard here.

> get lantern
You don't want to carry this useless piece of junk around with you.

The white wizard seems to get restless in an aggressive way.

> wizard, hello
There is no reply.

The white wizard is getting ready to attack. You have to take the first strike if you want to survive!

> hit wizard with katana
You slash the white wizard in two. The body dissolves into thin air.

> get lantern
You don't want to carry this useless piece of junk around with you.

> s

Westfront
This room is elbow shaped, with doors leading out on each of the longer sides and small, round openings making it possible to crawl into the other two directions.

You can see a pirate here.

> x pirate
Arrrr!

The pirate seems to get restless in an aggressive way.

> e
It's not a good idea to turn one's back on an opponent.

The pirate is getting ready to attack. You have to take the first strike if you want to survive!

> hit pirate with katana
You slash the pirate in two. The body dissolves into thin air.

> e

Westfront
A big room which is completely empty apart from a large sign. To the east, you can get back to the entrance hall. Behind the sign, another exit leads to the west.

> undo
Westfront
[Previous turn undone.]

> s

Westfront
This is a very ordinary looking room with exits in all four basic compass directions.

You can see an exit sign here.

> x exit
It points eastward.

> s

Westfront
The walls of this room form a perfect circle. Doors lead out in all four compass directions.

> e

Westfront
A big room which is completely empty apart from a large sign. To the east, you can get back to the entrance hall. Behind the sign, another exit leads to the west.

> undo
Westfront
[Previous turn undone.]

> s

Westfront
The square room has a cramped feeling to it. Must be due to its size. Exits lead north, east, south and west.

You can see a troll here.

> x troll
A scrawny-looking guy with glasses who is carrying a computer keyboard under his arm. His fiery eyes tell you he will attack everyone and everything at random. Due to his unpredictability, this is the most dangerous kind of opponent. Sure, they are easy enough to kill, but even as you engage them at all, you've already lost.

The troll seems to get restless in an aggressive way.

> s
It's not a good idea to turn one's back on an opponent.

The troll is getting ready to attack. You have to take the first strike if you want to survive!

> hit troll with katana
You slash the troll in two. The body dissolves into thin air.

> s

Westfront
This is a very ordinary looking room with exits in all four basic compass directions.

You can see a coffin here.

> e

Westfront
A big room which is completely empty apart from a large sign. To the east, you can get back to the entrance hall. Behind the sign, another exit leads to the west.

> undo
Westfront
[Previous turn undone.]

> x coffin
A sturdy, wooden box mean to carry a dead body. Hopefully, not yours.

> s

Westfront
This room is elbow shaped, with doors leading out on each of the longer sides and small, round openings making it possible to crawl into the other two directions.

You can see a candle here.

> undo
Westfront
[Previous turn undone.]

> open coffin
You're convinced that this won't achieve anything.

> s

Westfront
The walls of this room form a perfect circle. Doors lead out in all four compass directions.

> s

Westfront
This room is elbow shaped, with doors leading out on each of the longer sides and small, round openings making it possible to crawl into the other two directions.

> s

Westfront
The walls of this room form a perfect circle. Doors lead out in all four compass directions.

You can see a leather strap and a glass shard here.

> get strap
You don't want to carry this useless piece of junk around with you.

> get shard
You don't want to carry this useless piece of junk around with you.

> s

Westfront
A rectangular patch of this room's floor is coloured differently than the rest. It looks like it was supposed to have some kind of practical purpose which either never got into action or which has disappeared over time. You can see one door to the north, a sloping path to the south and two narrow passages to the east and west.

You can see an exit sign and a puddle of mud here.

> x sign
It points eastward.

> x mud
Just dirt.

> get mud
You don't want to carry this useless piece of junk around with you.

> s

Westfront
A rectangular patch of this room's floor is coloured differently than the rest. It looks like it was supposed to have some kind of practical purpose which either never got into action or which has disappeared over time. You can see one door to the north, a sloping path to the south and two narrow passages to the east and west.

You can see a ninja here.

> x patch
You can't see any such thing.

> x ninja
He tries to hide in the shadows in a corner of the room. Unsuccessfully.

The ninja seems to get restless in an aggressive way.

> kiss ninja
That would not be appropriate.

The ninja is getting ready to attack. You have to take the first strike if you want to survive!

> hit ninja with katana
You slash the ninja in two. The body dissolves into thin air.

> s

Westfront
The dim light makes it hard to make out much of the shape of this room. This makes you feel safe and comfortable. Your cat-like vision reveals exits to the north, south, east and west.

You can see a door here.

> x door
(the door)
A wooden door is lying on the ground. Nothing beneath it, so no way to pass through it.

> open it
You're convinced that this won't achieve anything.

> s

Westfront
The square room has a cramped feeling to it. Must be due to its size. Exits lead north, east, south and west.

> s

Westfront
A rectangular patch of this room's floor is coloured differently than the rest. It looks like it was supposed to have some kind of practical purpose which either never got into action or which has disappeared over time. You can see one door to the north, a sloping path to the south and two narrow passages to the east and west.

> s

Westfront
This room is elbow shaped, with doors leading out on each of the longer sides and small, round openings making it possible to crawl into the other two directions.

You can see a grue here.

> x grue
A man-eating monster which hunts in the dark.

The grue seems to get restless in an aggressive way.

> s
It's not a good idea to turn one's back on an opponent.

The grue is getting ready to attack. You have to take the first strike if you want to survive!

> hit grue with katana
You slash the grue in two. The body dissolves into thin air.

> s

Westfront
A rectangular patch of this room's floor is coloured differently than the rest. It looks like it was supposed to have some kind of practical purpose which either never got into action or which has disappeared over time. You can see one door to the north, a sloping path to the south and two narrow passages to the east and west.

> s

Westfront
This room is elbow shaped, with doors leading out on each of the longer sides and small, round openings making it possible to crawl into the other two directions.

You can see a bag here.

> get bag
You don't want to carry this useless piece of junk around with you.

> x it
An empty, discarded bag made of linen.

> w

Westfront
This is the brightest room you've encountered so far, yet you can't make out the light source. Mysterious. Winding passageways go off into northern, southern, western and eastern directions.

You can see a counter here.

> x counter
Must have belonged to an inn of some sort. It's so dusty you wouldn't dare put anything on there.

> look under it
You find nothing of interest.

> n

Westfront
This is the brightest room you've encountered so far, yet you can't make out the light source. Mysterious. Winding passageways go off into northern, southern, western and eastern directions.

You can see an exit sign and a clock here.

> x sign
It points eastward.

> x clock
It stopped at 9:37. It doesn't say which day.

> w

Westfront
A rectangular patch of this room's floor is coloured differently than the rest. It looks like it was supposed to have some kind of practical purpose which either never got into action or which has disappeared over time. You can see one door to the north, a sloping path to the south and two narrow passages to the east and west.

> w

Westfront
The walls of this room form a perfect circle. Doors lead out in all four compass directions.

You can see a blood patch here.

> w

Westfront
The dim light makes it hard to make out much of the shape of this room. This makes you feel safe and comfortable. Your cat-like vision reveals exits to the north, south, east and west.

You can see a maze and an ear here.

> w

Westfront
On the northern wall, next to a doorway, you see what seems to be a chimney running through this room. Other exits lead south, west and east.

You can see a snake here.

> w
It's not a good idea to turn one's back on an opponent.

The snake seems to get restless in an aggressive way.

> w
It's not a good idea to turn one's back on an opponent.

The snake is getting ready to attack. You have to take the first strike if you want to survive!

> hit snake with katana
You slash the snake in two. The body dissolves into thin air.

> e

Westfront
The dim light makes it hard to make out much of the shape of this room. This makes you feel safe and comfortable. Your cat-like vision reveals exits to the north, south, east and west.

> e

Westfront
Although you know perfectly well this can't be true, this room reminds you of the insides of a small hut as it could be found in your own village - just with exits on all sides.

You can see a ghost here.

> e
It's not a good idea to turn one's back on an opponent.

The ghost seems to get restless in an aggressive way.

> hit ghost with katana
You slash the ghost in two. The body dissolves into thin air.

> e

Westfront
This is the brightest room you've encountered so far, yet you can't make out the light source. Mysterious. Winding passageways go off into northern, southern, western and eastern directions.

You can see a coffin here.

> e

Westfront
On the northern wall, next to a doorway, you see what seems to be a chimney running through this room. Other exits lead south, west and east.

You can see an elvish sword here.

> get sword
(the elvish sword)
You don't want to carry this useless piece of junk around with you.

> e

Westfront
This is a very ordinary looking room with exits in all four basic compass directions.

You can see a chain here.

> e

Westfront
A big room which is completely empty apart from a large sign. To the east, you can get back to the entrance hall. Behind the sign, another exit leads to the west.

> n
You can go in the following directions: east and west.

> e

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> w

Unfinished Room
This room looks very barren. It can't have been intended to be like this. The walls are only partially painted.

You can see a bucket (closed) and a brush here.

> x bucket
The bucket is white and has got a lid on it.

> open it
You open the bucket, revealing some paint.

> x brush
A regular paint brush.

> get it
Taken.

> paint
What do you want to paint?

> wall
You don't have the necessary equipment.

> get brush
You already have that.

> get bucket
Taken.

> e

Life & Works
This room is empty, but portals lead into all four compass directions.

> n

Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (closed) (in which is an idol), a tree, a PDP-1, a wall painting and a dragon here.

> x pedestal
Although it is labelled with the one English word you know ("Ninja"), it stands empty. There are even footsteps embedded on its top. This doesn't look right. Something seems to be missing.

> stand on pedestal
As you step onto the pedestal, a semi-transparent head appears in mid-air. You recognise the ghost's face from earlier and you can't shake off the feeling he has been familiar to you even before that, but you can't quite pinpoint it. With a calm voice, he says: "Welcome to my collection. I'm glad you've finally come!" Your limbs go stiff and your flesh turns into clay. An elderly janitor appears out of nowhere and takes the bucket, the brush and the canister from you, disappearing into the dark again. You don't even have time to wonder why you didn't run across this man before. You don't really understand what's going on, but any resistance is futile. As the years go by, you finally adapt, but this phase is painful.

*** You've arrived at your natural destination after some struggle (ending 2/6) ***

In that game you scored 434 out of a possible 1000, in 139 turns.

Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
>
undo
Ninja Room
[Previous turn undone.]

> l
Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (closed) (in which is an idol), a tree, a PDP-1, a wall painting and a dragon here.

> x idol
It is the golden idol stolen from your family some years ago!

> get idol
The glass box isn't open.

> open box
It seems to be locked.

> break it
As hard as you hit, you only hurt your hand; the glass remains uncracked.

> hit box with katana
Even the katana isn't strong enough to shatter the glass.

> x pdp-1
The screen is showing a simple game involving space ships which are flying around a centre of gravity.

> play game
(the PDP-1)
You've never played this game before, so the dragon beats you easily. You vow to do better next time.

[Your score has just gone up by seventy-four points.]

> x dragon
It seems to be hacking away at the computer.

> x painting
It's a crudely painted picture of the silhouette of Tokyo. You're sure the person who painted this has never been to Japan!

> play game
(the PDP-1)
Although you already have some practice in the game now, the dragon's experience still gives him the upper hand. But you're learning.

[Your score has just gone up by seventy-four points.]

> play game
(the PDP-1)
Your sharp reflexes combined with the training you had now allow you to beat the dragon. Like a true creature of honour, it admits its defeat: "You have beaten me in a fair struggle. As a reward, I will unlock the path to what you desire most." The dragon presses the escape key. You can hear a click from behind you, but you can't quite make out from where in the room it originated. As you turn back to face the dragon again, it has disappeared.

[Your score has just gone up by seventy-four points.]

> open box
You open the glass box.

> save
Ok.

> get idol
Taken.

> x it
It is the golden idol stolen from your family some years ago!

> l
Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (empty), a tree, a PDP-1 and a wall painting here.

> n

Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the south, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (empty), a tree, a PDP-1 and a wall painting here.

> n
The only direction you can go is south.

> s

Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (empty), a tree, a PDP-1 and a wall painting here.

> s

Life & Works
This room is empty, but portals lead into all four compass directions.

> e

Early Works Gallery
This is a long, narrow room with exits to the east and west. Computers standing on pedestals are lined up on one wall; frames are hanging on the other one.

> x pedestals
They don't look special at all.

> x computers
The computers appear to be of different brands. Some are fairly new, others are showing the obvious signs of age: yellowing cases, rubbed off key surfaces,...

The computers are currently switched off.

> turn on computer
You switch the computers on.

> x computers
The computers appear to be of different brands. Some are fairly new, others are showing the obvious signs of age: yellowing cases, rubbed off key surfaces,... The screens are displaying text and a blinking command prompt.

The computers are currently switched on.

> play game
Which do you mean, the game or the computers?

> game
Which do you mean, the game or the computers?

> computers
They are actually still functional! The problem is that they display text-based games in a language you can't read.

> l
Early Works Gallery
This is a long, narrow room with exits to the east and west. Computers standing on pedestals are lined up on one wall; frames are hanging on the other one.

> e

Competition Gallery
This room doesn't have any furniture in it. Instead, there are frames on the wall. The only exit can be seen to the west.

> x frames
They are labelled with numbers which are most likely referring to years of the Gregorian calendar. They range from 2004 to 2007.

> x 2004
Ninja: 36th out of 36.

> x 2005
Which do you mean, the first 2005 frame or the second 2005 frame?

> x first 2005
Jesus of Nazareth: 33rd out of 36.

> x second 2005
Ninja II: 33rd out of 33.

> x 2006
Which do you mean, the first 2006 frame, the second 2006 frame or the third 2006 frame?

> x first 2006
Green Falls: 39th out of 43.

> x second 2006
Simple Adventure: 41st out of 43.

> x third 2006
Fetter's Grim: 42nd out of 43.

> x 2007
Which do you mean, the first 2007 frame, the second 2007 frame or the third 2007 frame?

> x first 2007
Ghost of the Fireflies: 27th out of 27.

> x second 2008
You can't see any such thing.

> x second 2007
Adventure XT: Disqualified.

> x third 2007
Vampyre Cross: Disqualified.

> x first 2008
You can't see any such thing.

> x 2008
You can't see any such thing.

> l
Competition Gallery
This room doesn't have any furniture in it. Instead, there are frames on the wall. The only exit can be seen to the west.

> w

Early Works Gallery
This is a long, narrow room with exits to the east and west. Computers standing on pedestals are lined up on one wall; frames are hanging on the other one.

> w

Life & Works
This room is empty, but portals lead into all four compass directions.

> s

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> e

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> e
(first trying to open the door)

It seems to be locked.

> w

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> u
Although you can see a trap door above, it's out of reach.

> jump
You will not waste your strength unless you've got a specific purpose in mind.

> climb rope
It's out of reach!

> jump at rope
I only understood you as far as wanting to jump.

> i
You are carrying:
an idol
a bucket (open)
some paint
a brush
a canister (closed)
a katana
a shinobi shozoku (being worn)
a kunai

> x kunai
A metal tool, approximately 40cm long, with a pointy tip on one end and a pommel on the other. You usually use it to gouge holes in walls, but it has also come in handy in situations in which you were forced to defend yourself.

> climb wall
I don't think much is to be achieved by that.

> climb
What do you want to climb?

> open canister
You open the canister, revealing a clear liquid.

> x liquid
It is completely clear. If it weren't for the distinctive smell, it could be water.

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> n

Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (empty), a tree, a PDP-1 and a wall painting here.

> x painting
It's a crudely painted picture of the silhouette of Tokyo. You're sure the person who painted this has never been to Japan!

> pour liquid on painting
The wall painting is not a container.

> paint
What do you want to paint?

> picture
You can't see any such thing.

> paint painting
The paint you're carrying is unusable.

> pour liquid in paint
As you pour some of the clear liquid into the bucket, the hard, crusty paint slowly becomes liquid again.

> paint painting
The wall painting already looks good.

> s

Life & Works
This room is empty, but portals lead into all four compass directions.

> s

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> s
(first opening the entrance gate)
It seems to be locked.

> hint

> Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
> What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
> What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
> What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
> What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
> How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
> How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
> Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
> Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
> What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
> What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
> How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
> How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
> How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
> How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
> How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
> How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
> What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
> What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
> How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
> How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
> When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
> When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
> How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
> How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

1/10: Sure, the ghost would like that very much!

Press SPACE to return to the menu or H to reveal another hint.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

1/10: Sure, the ghost would like that very much!

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

5/10: Which other liquid have you found?

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

5/10: Which other liquid have you found?

6/10: Have you smelled it?

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

5/10: Which other liquid have you found?

6/10: Have you smelled it?

7/10: The canister contains paint thinner.

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

5/10: Which other liquid have you found?

6/10: Have you smelled it?

7/10: The canister contains paint thinner.

8/10: Pour the liquid into the paint.

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

5/10: Which other liquid have you found?

6/10: Have you smelled it?

7/10: The canister contains paint thinner.

8/10: Pour the liquid into the paint.

9/10: Then paint the wall.

Press SPACE to return to the menu or H to reveal another hint.

1/10: Sure, the ghost would like that very much!

2/10: You need tools, first: paint and a paint brush.

3/10: Both can be found standing around in the room.

4/10: The paint has gone dry, though.

5/10: Which other liquid have you found?

6/10: Have you smelled it?

7/10: The canister contains paint thinner.

8/10: Pour the liquid into the paint.

9/10: Then paint the wall.

10/10: Of course, there is no guarantee everyone will like it...

Press SPACE to return to the menu.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
> Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
> How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
> How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
> When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
> When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

1/4: It really depends what you want to do, doesn't it?

Press SPACE to return to the menu or H to reveal another hint.

1/4: It really depends what you want to do, doesn't it?

2/4: Is your loyalty with your village?

Press SPACE to return to the menu or H to reveal another hint.

1/4: It really depends what you want to do, doesn't it?

2/4: Is your loyalty with your village?

3/4: Or is your sympathy with the ghost?

Press SPACE to return to the menu or H to reveal another hint.

1/4: It really depends what you want to do, doesn't it?

2/4: Is your loyalty with your village?

3/4: Or is your sympathy with the ghost?

4/4: You can freely decide and trigger different endings.

Press SPACE to return to the menu.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
> When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
> When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
> Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
> Who is the ghost?
Which endings are there?

1/6: It's really not much of a mystery if you've examined your surroundings closely.

Press SPACE to return to the menu or H to reveal another hint.

1/6: It's really not much of a mystery if you've examined your surroundings closely.

2/6: Did you examine the marble bust in the entrance hall?

Press SPACE to return to the menu or H to reveal another hint.

1/6: It's really not much of a mystery if you've examined your surroundings closely.

2/6: Did you examine the marble bust in the entrance hall?

3/6: Did you read the plaque attached to it?

Press SPACE to return to the menu or H to reveal another hint.

1/6: It's really not much of a mystery if you've examined your surroundings closely.

2/6: Did you examine the marble bust in the entrance hall?

3/6: Did you read the plaque attached to it?

4/6: Did you push the red button?

Press SPACE to return to the menu or H to reveal another hint.

1/6: It's really not much of a mystery if you've examined your surroundings closely.

2/6: Did you examine the marble bust in the entrance hall?

3/6: Did you read the plaque attached to it?

4/6: Did you push the red button?

5/6: Did you play this game?

Press SPACE to return to the menu or H to reveal another hint.

1/6: It's really not much of a mystery if you've examined your surroundings closely.

2/6: Did you examine the marble bust in the entrance hall?

3/6: Did you read the plaque attached to it?

4/6: Did you push the red button?

5/6: Did you play this game?

6/6: The ghost is the same person whose bust you've found.

Press SPACE to return to the menu.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
> Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
> Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
> Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
> Which endings are there?

1/19: This will spoil quite a bit of the game mechanics.

Press SPACE to return to the menu or H to reveal another hint.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
> Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
> Which endings are there?

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> paint wall
The inside wall already looks good.

> e

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> out
(first trying to open the door)

It seems to be locked.

> e
(first trying to open the door)

It seems to be locked.

> break door
There would be no honour in that!

> w

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> l
Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> i
You are carrying:
an idol
a bucket (open)
some paint
a brush
a canister (open)
a clear liquid
a katana
a shinobi shozoku (being worn)
a kunai

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> n

Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (empty), a tree, a PDP-1 and a wall painting here.

> s

Life & Works
This room is empty, but portals lead into all four compass directions.

> w

Unfinished Room
This room looks very barren. It can't have been intended to be like this. The walls are only partially painted.

> paint wall
You feel the sadness of seeing this room being so bare, so you take the paint brush, dip it into the bucket and get to work. It goes surprisingly quickly, as if an invisible hand is guiding and supporting you. You take a step back and admire your work. A feeling of proudness overcomes you.

[Your score has just gone up by ten thousand points.]

> score
You have so far scored 10467 out of a possible 1000, in 215 turns.

> save
Ok.

> l
Unfinished Room
This room looks very barren. It can't have been intended to be like this. The walls are only partially painted.

Unfortunately, unseen forces from the other side have a different opinion. They revert your painting finish to the room in a quick and efficient process. In your mind, you hear the word "relevance". Everything is again as it was before you started.

[Your score has just gone down by ten thousand points.]

> paint wall
You realise the futility of this action when you tried last time. The forces in charge simply don't appreciate improvement.

> e

Life & Works
This room is empty, but portals lead into all four compass directions.

> s

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> s
(first opening the entrance gate)
It seems to be locked.

> e

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> hint

> Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
> What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
> What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
> What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
> What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
> How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
> How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
> Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
> Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
> What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
> What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Live a life of adventure! Explore the vast world! Encounter vicious enemies and unravel fascinating mysteries!

Please press SPACE to continue.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
> What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
> What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
> How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
> How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
> How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
> How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
> How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
> How do I kill the dragon?
What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
> What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
> What is the point of these galleries?
What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

1/4: Examine the wall closely.

Press SPACE to return to the menu or H to reveal another hint.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

1/4: Examine the wall closely.

Press SPACE to return to the menu or H to reveal another hint.

1/4: Examine the wall closely.

2/4: Something sticks out from the wall.

Press SPACE to return to the menu or H to reveal another hint.

1/4: Examine the wall closely.

2/4: Something sticks out from the wall.

3/4: Scratch the blob off the wall.

Press SPACE to return to the menu or H to reveal another hint.

1/4: Examine the wall closely.

2/4: Something sticks out from the wall.

3/4: Scratch the blob off the wall.

4/4: Push the button.

Press SPACE to return to the menu.

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Who am I?
What is this place?
What is my goal?
How do I get inside?
Who is the guy whose bust is in the hall?
What do I do in the Westfront maze?
How do I escape the Westfront maze?
How do I kill...?
How do I kill the dragon?
What is the point of these galleries?
> What do I do in the "unfinished" room?
Can I make the room any more attractive?
How do I open the glass box?
When I'm trying to leave with the idol, the ghost tells me not to. What should I do?
Who is the ghost?
Which endings are there?

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> w

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> w

Unfinished Room
This room looks very barren. It can't have been intended to be like this. The walls are only partially painted.

> x wall
It looks like someone started painting it, but was suddenly forced to stop. All this must have happened some time ago already. One especially large blob of paint catches your eye.

> x blob
You can hardly imagine this much paint sticking to one spot without anything behind it.

> scrape blob
That's not a verb I recognise.

> get blob
Although you could certainly simply scratch if off the wall, you could never get it off in one piece in order to actually take it with you.

> scratch blob
You scratch the superfluous paint from the wall, revealing a red button.

> press button
The semi-transparent head of a man appears in mid-air. You recognise him as the man portrayed in the marble bust at the entrance. He says: "Thank you for coming here. Even though you don't know this, I have guided you up to this point. It was your destiny to come here. However, one can only embrace one's destiny out of one's free will. So choose your next steps wisely!" The head disappears again.

[Your score has just gone up by one hundred and seven points.]

> e

Life & Works
This room is empty, but portals lead into all four compass directions.

> e

Early Works Gallery
This is a long, narrow room with exits to the east and west. Computers standing on pedestals are lined up on one wall; frames are hanging on the other one.

> w

Life & Works
This room is empty, but portals lead into all four compass directions.

> s

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> s
(first opening the entrance gate)
It seems to be locked.

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> e

Early Works Gallery
This is a long, narrow room with exits to the east and west. Computers standing on pedestals are lined up on one wall; frames are hanging on the other one.

> e

Competition Gallery
This room doesn't have any furniture in it. Instead, there are frames on the wall. The only exit can be seen to the west.

> w

Early Works Gallery
This is a long, narrow room with exits to the east and west. Computers standing on pedestals are lined up on one wall; frames are hanging on the other one.

> w

Life & Works
This room is empty, but portals lead into all four compass directions.

> s

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> e

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> e
(first trying to open the door)

It seems to be locked.

> w

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling from which your grappling hook dangles down, but out of reach.

> w

Westfront
A big room which is completely empty apart from a large sign. To the east, you can get back to the entrance hall. Behind the sign, another exit leads to the west.

> undo
Entrance Hall
[Previous turn undone.]

> e

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> unlock door with kunai
In a swift motion, you jam your trusty kunai into the lock. Of course, this puny safety device can't withstand your powerful tool and your skillful fingers!

> undo
Storage Room
[Previous turn undone.]

> unlock door with katana
That doesn't seem to fit the lock.

I got this solution from the walkthrough.

> unlock door with kunai
In a swift motion, you jam your trusty kunai into the lock. Of course, this puny safety device can't withstand your powerful tool and your skillful fingers!

> e
(first trying to open the door)

You open the east door.

The semi-transparent head of a man appears in mid-air.
You recognise him from earlier.
He says: "Please don't leave!" Do you still want to go outside?
yes

Right
This wing of the building is relatively small. You can see a door in the wall directly west of you. To the southwest, there is the large entrance gate and to the northwest, you can reach the back of the building.

> climb
What do you want to climb?

> wall
Roof
You're on top of the large building you're trying to infiltrate. It is of the flat variety, so you can easily walk on it without fear of falling (not that an expert climber like you would need to be afraid of that otherwise). At the southern end, a trap door catches your eye.

There is a grappling hook here, tied to the trap door.

> get hook
(first untying the grappling hook)

Taken.

> d
You quickly survey your options; the front side of the building is the easiest to climb down, so you go that way.

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> sw
You can go in the following directions: north, northeast, northwest and south.

> save
Ok.

> s
The ghost head appears in front of you for a moment, whispering: "You make me sad..." before it disappears again. You take the idol back to your shrine where you place it in its accustomed spot. The village elders are proud of you.

*** Mission accomplished, but hearts broken (ending 4/6) ***

In that game you scored 574 out of a possible 1000, in 251 turns.

Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
>
restore
Ok.

> u
You can go in the following directions: north, northeast, northwest and south.

> climb
What do you want to climb?

> wall
Roof
You're on top of the large building you're trying to infiltrate. It is of the flat variety, so you can easily walk on it without fear of falling (not that an expert climber like you would need to be afraid of that otherwise). At the southern end, a trap door catches your eye.

> d
You quickly survey your options; the front side of the building is the easiest to climb down, so you go that way.

Front
You're standing in front of the large building which supposedly contains the idol. Directly to the north, there is a big gate-like entrance portal leading inside. The building stretches quite far to one side so that its left side is hardly visible to the northwest. To the northeast, the right side of the building (which is comparatively small) can be seen. You arrived here from the south, so this is a likely escape route.

> ne

Right
This wing of the building is relatively small. You can see a door in the wall directly west of you. To the southwest, there is the large entrance gate and to the northwest, you can reach the back of the building.

> w

Storage Room
Shelves dominate this room. A door leads outside to the east; a larger, more representable room can be seen to the west.

> n
You can go in the following directions: east and west.

> w

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling.

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> s

Entrance Hall
This wastefully large room is designed to inspire awe immediately. Like most rooms of its kind, it is mostly just empty space. In the room's centre, you can see a marble bust. On the east wall, there is a counter behind which you can see the small entrance to a dark room. To the west and to the north, labelled big portals lead to the respective wings of the building. Looking up, you see a trap door in the ceiling.

> n

Life & Works
This room is empty, but portals lead into all four compass directions.

> n

Ninja Room
It is strange, but when you draw in the atmosphere of this room, it is like you've come... home. To the north, you can see another room which looks strikingly similar to this one.

You can see a pedestal, a glass box (empty), a tree, a PDP-1 and a wall painting here.

Well, that was dull. Next.

> stand on pedestal
As you step onto the pedestal, a semi-transparent head appears in mid-air. You recognise the ghost's face as the person whose bust stood in the entrance hall and who appeared when you pushed the red button. He now looks like a good friend whom you have known your whole life. With a calm voice, he says: "Welcome to my collection. I'm glad you've finally come!" Your limbs go stiff and your flesh turns into clay. The idol is mystically taken from your hands and placed back into the glass box. An elderly janitor appears out of nowhere and takes the bucket, the brush and the canister from you, disappearing into the dark again. You don't even have time to wonder why you didn't run across this man before. You understand. You don't struggle. At dawn, people come to look at you. You're proud of your new role.

*** You've embraced your destiny (ending 1/6) ***

In that game you scored 763 out of a possible 1000, in 262 turns.

Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
>
quit